using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class SettingPanel : BasePanel
{
    static readonly string path = "Prefabs/UI/Panel/SettingPanel";
    //使用基类成员，并传递path内容
    public SettingPanel():base(new UIType(path)){}
    public override void OnEnter()
    {
        //UITool.GetOrAddComponentInChildren<Button>("BtnSetting").onClick.AddListener(()=>
        //{
            
        //});

    }

}
